To build successful and scalable research programs, I draw from diverse disciplines rooted in understanding patterns of human behavior. Before becoming a researcher, I was as a Senior UX Designer. With a background in communication design and interior design, it was fitting that my early UX design experience connected digital products to physical spaces. Alongside IDEO alums Stacey Chang and Beto Lopez, who founded the groundbreaking Design Institute for Health at UT’s Dell Medical School, I researched how to improve patient outcomes from surgery to recovery. Years later, while searching for data to design better learning tools for medical students around the world, I found my calling in research ops.
SOFTWARE & SKILLS
Airtable, Zapier, Office 365, Adobe Creative Cloud, Heap, Tableau, Intercom, Qualtrics, SurveyMonkey, HubSpot, InVision, Figma, Confluence, Jira, User Testing, Calendly, Zoom, RallyUXR
Qualitative research, Tool procurement, Knowledge management, Standardizing research methods, Participant Management, Governance, Agile and Lean environments
Experience
Globalization Partners | Senior Product Researcher | 2022 - Current
Lead research operations for 9 product/design teams serving over 3K B2B companies with 22K customers users across 100+ global enterprise sectors; project managing internal/external stakeholders, timelines, and data
Built and implemented a searchable repository consisting of 90+ research projects
Established research practices for consent, non researcher responsibilities, and data storage; standardized research methods and supporting documentation (templates, consent forms)
Built and maintain a knowledge base of 25 pages
Designed/Created a user research program; developed intranet training for 30+ employees in 6 months
OnlineMedEd | Lead UX Researcher & Designer | 2019 - Aug 15th 2022
Created and implemented a user research program; provided onboarding to 30+ employees in 5 months
Established ethical research governance practices for consent,
privacy, and data storage; standardized research methods and supporting documentation (templates, consent forms)Built and maintained a knowledge base/repository of 264+ user
research insightsDesigned a searchable interface to make research data accessible, regularly utilized by 30+ employees
Spearheaded recruitment, coordination, and scheduling of interviews
with 100+ conducted; manages a database of 650+ participantsExecuted and observed weekly customer research sessions
(continuous discovery); shared, socialized, and evangelized the value of user research through weekly share outs on a dedicated Slack channelCollaborated as a liaison between Product, Sales, Marketing, CS,
and UX Design teams to ensure relevant feedback surfaced at the
the right time and in the proper toolFacilitated procurement, management, and automation of 10 tools to scale the research program sustainably
OnlineMedEd | UX Designer II | 2018 - 2019
Produced wireframes, mockups, and prototypes; owned QA for
designsIdeated a common design language and design system for multidisciplinary teams
Onboarded new teammates and supported success
Guided naming conventions and file organization structure
Pioneered user research initiative by building interdepartmental partnerships
Carnegie Technologies | UX Researcher & Designer (Contract) | 2017 - 2018
Envisioned a geospatial app for the agriculture industry based on generative research and unmoderated usability testing
Led ethnographic research and segmentation of nearly 300 survey responses to define target customers (via archetypes and journey mapping), clarifying user touchpoints and experience
Interviewed 20+ target users to collect product and customer
feedback for generative researchCollaborated with developers and product management teams to assess project outcomes and prioritize features
USDM | UX Designer | 2017 - 2018
Shaped design thinking strategies to increase conversion metrics
for an e-commerce hospitality siteStreamlined information architecture, led usability audit, and
constructed user flowsBuilt annotated wireframes and hi-fidelity mockups based on user interviews
Phunware Inc. | UX/UI Designer | 2015 - 2017
Supported creation of mobile apps for global clients and Fortune 500 brands; 3 shipped to App Store and Google Play
Leveraged evidence-based research methodologies (interviews, requirements workshops, surveys, and user scenarios) to uncover user needs
Synthesized common user patterns and iterated UX flows by designing app maps, wireframes, mockups, and prototypes to guide strategic decisions for Engineering and Product teams
Presented low to high-fidelity concepts and created a wide range of visual assets
Education
General Assembly
User Experience Design Immersive
Texas State University
Bachelor of Fine Arts, Communication Design/Studio Art
PHILOSOPHY
My philosophy is not a one-size-fits-all formula. It's a product of introspection, learning from past endeavors, and a continuous pursuit of refining my craft.
Central to my approach is the recognition that user-centered design is not just a buzzword but a guiding principle that informs every step of my research journey.
Challenging assumptions is not just a step in the process but a foundational element that ensures preconceived notions do not cloud my insights.
I am not just a data collector but a storyteller who weaves narratives that influence strategies, shape products, and transform experiences. My commitment to aligning with UX design principles ensures that every finding I gather serves the ultimate goal of creating solutions that resonate with users.
Research is a reminder that there's a person behind every click, tap, and scroll.